The Business
Research Company published its Smartphone/Tablet Games Global Market Report
2020 which provides strategists, marketers and senior management with the
critical information they need to assess the global Smartphone/Tablet Games
market. The report provides in-depth analysis of the impact of COVID-19 on the
market, along with revised market numbers due to the effects of the
coronavirus.
The report covers the Smartphone/Tablet
Games market’s segments-
1) By Game
Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting,
Strategy, Others
2) By
Application: iOS User, Android User.
View Complete Report:
Smartphone/Tablet Games Global Market Report 2020 is the
most comprehensive report available on this market and will help gain a truly
global perspective as it covers 60 geographies. The chapter on the impact of
COVID-19 gives valuable insights on supply chain disruptions, logistical
challenges, and other economic implications of the virus on the market. The
chapter also covers markets which have been positively affected by the
pandemic.
The global smartphone/tablet games market is expected to
grow from $58.3 billion in 2019 to about $97 billion in 2020. The COVID-19
pandemic is providing an opportunity for mobile gaming and app stores to launch
new games as people stay home and spend more time on their smartphones and
tablets. Game downloads have increased in the last few months. Along with the
young users, the technology adoption has increased even in senior citizens,
which is another reason for an increased demand for games during the COVID-19
pandemic. The market is expected to stabilize and reach $130.7 billion at a
CAGR of 22.4% through 2023.
Augmented Reality (AR) and Virtual Reality (VR) are the two
new technologies that are positively impacting the smartphone/tablet games
market. Both technologies offer exciting gaming experiences to the users. AR
gaming combines visual and audio content with the user’s current environment in
real time, making them enjoy the unique gaming experience. VR games apply
three-dimensional artificial environments to the computer games. These two
technologies have been appreciated by the gaming community, proven by the rise
in AR and VR based games downloads.
Few Points From Table Of Content
1. Executive
Summary
2. Smart
Phone and Tablet Games Market Characteristics
3. Smart
Phone and Tablet Games Market Size And Growth
4. Smart
Phone and Tablet Games Market Segmentation
5. Smart
Phone and Tablet Games Market Regional And Country Analysis
......
25. Smart
Phone and Tablet Games Market Competitive Landscape And Company Profiles
26. Key
Mergers And Acquisitions In The Smart Phone and Tablet Games Market
27. Smart
Phone and Tablet Games Market Trends And Strategies
28. Smart
Phone and Tablet Games Market Future Outlook and Potential Analysis
29. Appendix
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Few Points From List
Of Tables
Table 1: Global Historic Market Growth, 2015-2019, $ Billion
Table 2: Global Forecast Market Growth, 2015-2023F, 2025F,
2030F, $ Billion
Table 3: Global Smart Phone /Tablet Games Market,
Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F,
2030F, $ Billion
Table 4: Global Smart Phone /Tablet Games Market,
Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F,
2030F, $ Billion
………
Table 45: Tencent Hold Financial Performance
Table 46: Sony Financial Performance
Table 47: Electronic Arts Financial Performance
Table 48: Nintendo Financial Performance
Table 49: Netmarble Financial Performance
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