The Business Research Company’s Virtual
Reality Devices Market covers market characteristics, size and
growth, segmentation, regional and country breakdowns, competitive landscape,
market shares, trends and strategies for this market.
The Virtual Reality Devices
market consists of sales of virtual reality devices and related services. The
VR devices use advanced computer technology called virtual reality to create a
simulated environment. The VR devices such as head mounted display (HMD)
devices , Gesture Tracking devices(GTD) , Projectors and display walls
(PDW) enable the users to get immersed in a real environment and interact
with 3D worlds. Some of the virtual relaity devices include Oculus Rift -
VR headset, HTC Vive – VR,Sony - PSVR, Samsung Gear VR – mobile VR headset with
controller, and Google Cardboard – mobile VR headset by Google.
Major players in the market are Google, Sony Corporation, Samsung
Electronics Co., Ltd, Oculus VR LLC, Marxent Labs
Rising demand for virtual reality
devices in changing the traditional way of imparting safety trainings to
employees is expected to drive the virtual reality devices market. Virtual
Reality provides an effective and safe training environment for the employees
in an organization. Traditional training method fail to recreate real time
crisis scenarios while VR trainings create the real time crisis scenarios which
helps a person to respond in a similar way to that of real time situations,
thus providing effective and safe training to staff. It has resulted in fewer
mistakes and better information recall than traditional trainings. For example,
Ford uses virtual reality which simulates real-life situations to train its
staff in a more receptive and effective way than training theoretically.
Health concerns over prolonged
usage of virtual reality headsets is expected to limit the growth of companies
in the virtual reality devices market. Prolonged immersion into a fully
imagined environment can affect both physical and emotional well being.
Simulated motions affect a person's perception of time and space. Violent
content can cause long term brain damage and generate severe psychological
effects in children. For example, the studies shows that extensive usage of
virtual reality devices can lead to nausea, eye strain including myopia or
nearsightedness, anxiety and radiation exposure.
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General Data Protection
Regulation (GDPR) in UK and Federal Trade Commission in USA are regulatory
bodies monitoring and regulating the virtual reality devices Market. GDPR
regulates and oversees data privacy by eliminating misuse of personal data. The
Federal Trade Commission oversees content patentability and content moderation
issues prevailing in the UK market.
View complete Report: https://www.thebusinessresearchcompany.com/report/virtual-reality-devices-global-market-report
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