Showing posts with label virtual reality devices market. Show all posts
Showing posts with label virtual reality devices market. Show all posts

Tuesday, September 8, 2020

Global Virtual Reality Devices Market Report 2020-2030 | Covid 19 Growth And Change

 

Virtual Reality Devices Market

The Business Research Company published its Virtual Reality Devices Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global Virtual Reality Devices market. The report provides in-depth analysis of the impact of COVID-19 on the market, along with revised market numbers due to the effects of the coronavirus.

The report covers the Virtual Reality Devices market’s segments-

1) By Type: Handheld Devices, Head Mounted Devices, Gesture Controlled Devices, Others

2) By Application: Medical & Healthcare, Commercial, Education, Advertising & Marketing, Commerce, Energy & Utilities, Entertainment & Gaming, Designing & Engineering, Logistics, Others.
View Complete Report:

https://www.thebusinessresearchcompany.com/report/virtual-reality-devices-market-global-report-2020-30-covid-19-growth-and-change

Virtual Reality Devices Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

The global virtual reality devices market is expected to decline from $4.76 billion in 2019 to $3.99 billion in 2020 at a compound annual growth rate (CAGR) of -16.0%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and reach $1087 billion in 2023 at CAGR of 39.62%.

Integration of 5K stereoscopic video in VR devices is one of the growing trends that is changing the landscape of virtual reality device market. 5K stereoscopic video is a 5K-resolution video technology which replaces the previous 360 video low resolution technology used in VR headsets. This 5K stereoscopic video would provide a complete and detailed VR immersion experience for the viewers.

Few Points From Table Of Content :

1. Executive Summary

2. Virtual Reality Devices Market Characteristics

3. Virtual Reality Devices Market Size And Growth

4. Virtual Reality Devices Market Segmentation

5. Virtual Reality Devices Market Regional And Country Analysis

....

25. Virtual Reality Devices Market Competitive Landscape And Company Profiles

26. Key Mergers And Acquisitions In The Virtual Reality Devices Market

27. Virtual Reality Devices Market Trends And Strategies

28. Virtual Reality Devices Market Future Outlook and Potential Analysis

29. Appendix

Request A Sample Report At: https://www.thebusinessresearchcompany.com/sample.aspx?id=2579&type=smp

Few Points From List Of Tables

Table 1: Global Historic Market Growth, 2015-2019, $ Billion

Table 2: Global Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, $ Billion

Table 3: Global Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

Table 4: Global Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

………

Table 46: Sony Corporation Financial Performance

Table 47: Samsung Electronics Co., Ltd. Financial Performance

Table 48: Oculus VR LLC Financial Performance

Table 49: Marxent Labs Financial Performance

About The Business Research Company:

The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 52 countries globally.

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Thursday, May 14, 2020

Virtual Reality Devices Market, Industry Trends, Revenue Growth, Key Players Till 2030

Virtual Reality Devices Market


The Business Research Company published its Virtual Reality Devices Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global virtual reality devices market. The report covers the virtual reality devices market’s segments- by type: hand held devices; head mounted devices; gesture controlled devices; others and by application: medical & healthcare; commercial; education; advertising & marketing; commerce; energy & utilities; entertainment & gaming; designing & engineering; logistics; others.


Virtual Reality Devices Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing. The major regions included in the report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

Integration of 5K stereoscopic video in VR devices is one of the growing trends that is changing the landscape of virtual reality device market. 5K stereoscopic video is a 5K-resolution video technology which replaces the previous 360 video low resolution technology used in VR headsets. This 5K stereoscopic video would provide a complete and detailed VR immersion experience for the viewers.


Few Points From Table Of Content:
1. Executive Summary
2. Virtual Reality Devices Market Characteristics
3. Virtual Reality Devices Market Size And Growth
4. Virtual Reality Devices Market Segmentation
5. Virtual Reality Devices Market Regional And Country Analysis
......
25. Virtual Reality Devices Market Competitive Landscape And Company Profiles
26. Key Mergers And Acquisitions In The Virtual Reality Devices Market
27. Virtual Reality Devices Market Trends And Strategies
28. Virtual Reality Devices Market Future Outlook and Potential Analysis
29. Appendix

Few Points From List Of Tables
Table 1: Global Historic Market Growth, 2015-2019, $ Billion
Table 2: Global Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 3: Global Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 4: Global Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 5: Global Virtual Reality Devices Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
………
Table 45: Google Financial Performance
Table 46: Sony Corporation Financial Performance
Table 47: Samsung Electronics Co., Ltd. Financial Performance
Table 48: Oculus VR LLC Financial Performance
Table 49: Marxent Labs Financial Performance

About The Business Research Company:
The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 52 countries globally.

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293

Thursday, December 5, 2019

$3.16 Billion Global Virtual Reality Devices Market Size, Growth, Segmentation And Forecast Report


The Business Research Company’s Virtual Reality Devices Market covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market.
The Virtual Reality Devices market consists of sales of virtual reality devices and related services. The VR devices use advanced computer technology called virtual reality to create a simulated environment. The VR devices such as head mounted display (HMD) devices , Gesture Tracking devices(GTD) , Projectors and  display walls (PDW)  enable the users to get immersed in a real environment and interact with 3D worlds.  Some of the virtual relaity devices include Oculus Rift - VR headset, HTC Vive – VR,Sony - PSVR, Samsung Gear VR – mobile VR headset with controller, and Google Cardboard – mobile VR headset by Google.
Major players in the market are Google, Sony Corporation, Samsung Electronics Co., Ltd, Oculus VR LLC, Marxent Labs
Rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the virtual reality devices market. Virtual Reality provides an effective and safe training environment for the employees in an organization. Traditional training method fail to recreate real time crisis scenarios while VR trainings create the real time crisis scenarios which helps a person to respond in a similar way to that of real time situations, thus providing effective and safe training to staff. It has resulted in fewer mistakes and better information recall than traditional trainings. For example, Ford uses virtual reality which simulates real-life situations to train its staff in a more receptive and effective way than training theoretically.
Health concerns over prolonged usage of virtual reality headsets is expected to limit the growth of companies in the virtual reality devices market. Prolonged immersion into a fully imagined environment can affect both physical and emotional well being. Simulated motions affect a person's perception of time and space. Violent content can cause long term brain damage and generate severe psychological effects in children. For example, the studies shows that extensive usage of virtual reality devices can lead to nausea, eye strain including myopia or nearsightedness, anxiety and radiation exposure.

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General Data Protection Regulation (GDPR) in UK and Federal Trade Commission in USA are regulatory bodies monitoring and regulating the virtual reality devices Market. GDPR regulates and oversees data privacy by eliminating misuse of personal data. The Federal Trade Commission oversees content patentability and content moderation issues prevailing in the UK market. 


About Us:
The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 15 countries globally.

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
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